
The book is a solid set of rules. The first section (the Introduction) covers game terms, items needed, and suggestions. It also covers deployment, scale and more to help you understand the rules better and give you a clear picture of what is to come! The rules cover all areas of combat during WWII such as infantry & armor combat, artillery, air power and more. There are sections on engineers and the weapons they used such as satchel charges and mines. You can have duels between two enemy snipers and so much more!
Included also are 4 temporary army lists to get you started playing the game: United States, Russia, Great Britain, and Germany!
With the army list you and your opponent can pick armies and play each other with balanced forces. You can also build forces to do scenario-driven games (instructions included in the Introduction section of the book). Each list includes a Company H.Q that you must pick first. At this level you also pick your support weapons to be allocated to your units throughout your force such as mortars, MG teams and more. The next level is the Platoon H.Q. where you will pick your frontline troops. These are the units that will form the bulk of your force. And depending on the nation, you can also pick special weapons at this level.
In addition, each unit/commander can have special attributes which are specific to that unit/commander. A unit can roll on the special abilities (behavioral chart) traits such as "Crack Shot," which means they are exceptional shooters, "Jones, he's our problem," which is one man in the squad who, when the shooting starts, makes a moral check. If he fails he runs straight back D6". In addition, the man closest to him makes a morale check to see if he goes after him D6 inches. If he makes base-to-base contact with "Jones," then he stops him, and in their next turn they begin to make their way back. If not, Jones keeps going, and the other guys keep making a morale check to see if he continues to go after him. You may run into Russian conscript troops, but when you engage them on the field, they fight like Elites!
This element was added to the game to show the events that happened on the battlefields of World War II and the variations of man's character in combat. Simply, you never know what you are going to get. Even if you pick the same units for every game, the units themselves are always different and will change the outcome of the game!
In addition, each army includes armor support with their full-color specific datasheets. These units are brought in as support for your platoons. Each data card is SPECIFIC to the armored vehicle that it covers and based on historical data. When armor engage each other, we use a gun penetration vs. armor value in the location hit by the gun, so when a Tiger1E fires in our game, it is just that! In Frontline Command, panther Ds are prone to breaking down and so on.
The units/forces were designed so if you play a German or Russian force, it has the feel of that force. A lot of research has gone into this.
Unit roster sheets are included so you can reproduce them. When you choose your force, all the information to a specific unit is right at your fingertips. Any and all information that pertains to that unit is on this sheet.
In addition, the most used charts have been included in a Quick Reference chart, so they are quickly accessed. These elements speed game play!
We have also included full color templates and counters so you can clearly mark your intentions during game play!
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